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What an eventful month. First one of my hard drives died, which just happens to be the one containing most of my work. Luckily I had a backup of all my mapping which was only a few weeks old, so I didn't lose much of that. I just lost a whole lot of time while I re-configured all the basic services on that PC. What a pain - I want my RAID back 8).
On top of that, a couple of weeks ago I moved into my new house. Actually, I'm quite suprised at how easy that was. I feel like I'm all settled in already.
I've also had another burst of creativity and done some work on my map for the slow moving project that Tronyn, R.P.G. and myself are working on. Necros was helping out too, but he seems to have bowed out. He did kindly leave his unfinished work though, and Tronyn thinks he can turn it into something nice.
Minor site update - I added information about my Coagula map to the maps page (including source).
More fixes to TyrQuake. This version fixes a problem with sound that I accidently introduced in the last version and properly remembers the default vidmode (I broke that a long time back). Non-standard sized console backgrounds should also now look correct.
Another version of TyrQuake uploaded - there shouldn't be any behaviour changes in this one, just some code re-organisation. I've been playing with the net code a bit, so I hope I haven't broken anything. Oh, and I changed the version number scheme to something a bit more sensible. At least it fits better on the space in the corner of the console now.
It turns out that I stuffed up that fix I included in the last TyrQuake version. A new version has been uploaded that works correctly. I also made a small optimisation to make maps with lots of lightmaps load a little bit faster in GLQuake. I did that for Menkalinan, which is a really cool (and large) map - go play it.
Well, I'd be suprised if anyone still checks this page, but I've uploaded a new version of TyrQuake with a fix for a fairly obscure crash - thanks to Morfans for describing a way to reproduce it on func_msgboard:
"There is indeed a bug in e2m2 whereby if you shoot one button and then bunnyhop across the gap the trigger inside the door will hang quake if you are on easy skill..."
I may end up being around for a little more Quake stuff now, but the next few weeks will tell. Life is unpredictable.