I'm grappling with some errors in the map at the moment. Because I've been trying to cram so much into the map, I'm going very close to a lot of the limitations built into the Quake engine. I may end up having to split the map into two seperate maps, but I don't want to do that.
Because of the way I've tried to make the map not feel too linear, there is no obvious place where the map can be split as the player's path winds back on itself all over the map. So if I end up needing to do that, it will mean more delays still because I will have to redesign most of the flow through the castle. (Sigh).
I've started tossing around a few ideas for the layout of DM map number six. Nothing solid yet but I should start work on that soon (but the SP map has priority right now).