Ok, another update to TyrLite is now available. This release fixes a problem that light compilers have had with QuArK maps from the beginning of time. Lightmaps weren't correctly generated for surfaces using QuArK's extended texture placement. Check the utils page for download details.
What else have I been up to? There's a new DM map coming soon based on some stuff I scrapped a few months back. I want this one to top Aggressor for intensity and depth of play and it's looking good so far. It's a little bit bigger, beautifully connected and very vertical. Might be finished in a couple more weeks depending on RL stuff.