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disenchant.net
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In Progress | Single Player | Deathmatch | Map Sources

In Progress

Untitled Base Map

Status: In Progress
Progress: ~99% (as of July 2006)
Information: A very large idbase textured single player (co-op?) map. I've been working on this on and off since 2001 (well, more off than on). The map's size and complexity has caused all sorts of problems with the standard compile utils and Quake engine. This has made me spend more time working on improving the utils, which was the largest cause of delays. Expect high r_speeds (i.e. high polygon counts) and that a modified engine will be required to play this map when it's finally released. I'm planning to release during Quake Expo 2006 (July 17th - 27th), but it's going to be tight finish with about two weeks required to compile the finished map.

Something Wicked This Way Comes (working title)

Status: On Hold
Progress: ~30% (as of April 2005)
Information: This map is planned to be part of a single player mini-episode with contributions from Tronyn, RPG, Necros, Mike Woodham and myself. Last I heard, Necros had decided not to continue with the project, but he did leave his partly completed map for us to use in some form in the final pack. The texture theme we've chosen is basically medieval stuff, taken from various sources. Note: This map is likely to remain on hold until I can finish the above base map.

Single Player

Outside In (Coagula Contest 2 entry)

Released: August 14, 2003
Download: coagulacontest2.zip (5.1MB)
Information: This was my entry in the Coagula Contest 2. The download features six maps from the various participants, all in the "structures floating in the void" style of the original Coagula maps by Elek.

Operation Urth Majik (OUM)

Released: July 21, 2001
Download: oum.zip (10.2 MB)
Information: A six level partial conversion featuring work by Fat Controller, Tronyn, Apollo and myself. More information can be found on the project's home page.

Moonlight Assault

Released: August 12, 1999
Download: moonlite.zip (1.2 MB)
Information: Large medieval castle with lots of exploration and interesting combat. See the accomanying text file for a nice background story.

Escape from Actaltraz

Released: January 24, 1998
Download: actaltrz.zip (1.1 MB)
Information: My first map, a rather large military base. Much to my surprise at the time, this map received some glowing reviews, so it's worth your time to have a look.

Deathmatch

Dark Ritual

Released: July 6, 2002
Download: ritual.zip (383 kB)
Information: A dark and atmospheric map, designed for 2-8 players (6 seems to be the sweet spot here). With this one I wanted to capture the excitement of Aggressor's vertical combat, but at the same time provide a playground for more tactical battles.

Eternal Dismemberment Complex

Released: April 18, 1999
Download: edc.zip (213 kB)
Information: Small Quake 2 styled base geared for fast combat with 2-4 players. I went all out with the looks on this one, particularly with the details in the lighting.

Aggressor

Released: February 9, 1999
Download: aggressr.zip (246 kB)
Information: Brutal vertical action is the order of the day here. A medium sized base map that plays well with anywhere from 2-8 players, the more the bloodier. This is still my favourite ;-)

Spare Elbow

Released: December 28, 1998
Download: elbow.zip (102 kB)
Information: Small map focused on fast 1 vs 1 action. Seems difficult to maintain absolute control over the map, so it provides quite an even game for evenly matched opponents.

Cruel Comfort

Released: September 13, 1998
Download: cruel.zip (348 kB)
Information: Started learning a bit more about how to stimulate good gameplay with the map layout here. Larger than usual scale tends to make the combat more long range. Provides a bit of fun with 4-6 players.

Devourer

Released: August 13, 1998
Download: devourer.zip (295 kB)
Information: My second map and my first attempt at deathmatch. I didn't really have much understanding of the gameplay mechanics at this point, so this one's actually pretty boring. Try 4-6 players.

Map Sources

Here are the map source files to the levels listed above. There are a couple of exceptions though; elbow.map has been lost - I just can't find a copy of it anywhere... it's probably not that interesting anyway. For OUM, I can only release OUM3 since that map was entirely my creation, but the others I worked on were joint projects.

Textures are not provided here - if you want them, you'll have to extract them from the original bsp yourself. There are plenty of tools to do this. TexMex is probably the best known one.

These source files are licensed under the terms of the GNU GPL. A copy of the license is included with the downloads.