bsputil − utiltiy for working with Quake BSP files
bsputil [OPTION]... BSPFILE
bsputil is a small utility for basic manipulation of Quake BSP files.
−-extract-textures
Extract the texture data from BSPFILE and create a Quake WAD file. The output filename is generated from BSPFILE by stripping the .bsp extension and adding the .wad extension.
−-extract-entities
Extract the entity data from BSPFILE and create a plain text .ent file. The output filename is generated from BSPFILE by stripping the .bsp extension and adding the .ent extension.
−-check
Load BSPFILE into memory and run a set of tests to check that all internal data structures are self-consistent. Currently the tests are very basic and not all warnings will result in errors from all versions of the Quake engine. This option is not targeted at level designers, but is intended to assist with development of the qbsp tool and check that a "clean" bsp file is generated.
Written by
Kevin Shanahan (aka Tyrann)
Based on source provided by id Software
http://disenchant.net
Please send bug
reports to tyrann@disenchant.net.
Improvements to the documentation are welcome and
encouraged.
Copyright (C)
2013 Kevin Shanahan
Copyright (C) 1997 id Software
License GPLv2+: GNU GPL version 2 or later
<http://gnu.org/licenses/gpl2.html>.
This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law.
qbsp(1) light(1) vis(1) bspinfo(1) quake(6)