About time for an update. I've been pretty much buried in my study lately so there hasn't been a great deal to say. I've been working on my OUM map a fair bit though, and it's starting to come together nicely. Apart from a couple of wierd clipping bugs where you seem to just sink into the floor (qbsp doesn't like undulating terrain =), it's looking very good and I think it's some of my best work so far. Since there's not much else to say and a few people have requested this before, I thought I'd post a shot of the map in the editor. (click the image for full scale shot ~400k)

As you can see, the geometry is getting pretty complex and hard to work with due to the combination of hi-tech and natural terrain. It's all worth it to see it in the game though.

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