Hi again. Well, my exams are over and now begins the waiting game... waiting for those results to be posted. As long as I've passed this lot (and I pretty confident I will), then I'm done with uni for a while. That's it, I'll have my degree and then it's off to find some kind of job out there... It's a bit scary actually.

But you don't care about that, you want to hear about Quake stuff right? Well there's quite a bit happening behind the scenes here, but there's not too much I can show you right now. I've been working on those two new DM maps that I mentioned last update and there both coming along pretty well.

One will be focused on FFA play for about 4-8 players, while the other is meant for duels. I'm trying to get a bit of a slower playing duel map for more tactical battles. Both Elbow and EDC were really very small which lead to short but intense battles. I'm trying for something a little different here.

OUM. What can I say, progress is being made. "Shut up and show me the PAK" I hear you say. Well, call me optimistic, but I plan on seeing OUM out by christmas. I can't guarantee it on my own, but I'll be doing everything I can to make my little self imposed deadline (especially now that I've stated it publicly).

To diverge away from things Quake for another minute here, I've also been doing some more programming lately. I've been messing around with a few things in Linux, in particular, using Gtk. Having never done any GUI programming before it's pretty interesting changing to an event driven programming model. Not nearly as hard as people had me beleiving it would be though. Nothing too exciting yet, but most big things need to start out small...

And just quickly jumping back on topic again (I'm all over the place today, aren't I?) I've updated my links page. I can't believe how badly out of date it was. It still doesn't have too much on it, but it does show you some of the sites that I visit and recommend. The authors section is looking particulaly dated, but at least I fixed up all the broken/dead links.

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