TyrQuake TODO List

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Planned for version 0.62

  • OSX support with proper app bundles - DONE!
  • Proper mode switching from video menu for all supported OS.
  • Incorporate QuakeSpasm Hor+ FOV adapt stuff
  • BUG: fix video options menu "test" feature
  • BUG: fix command line mode set when only one of width/height specified
    • Scan mode list, don't just assume 4:3 aspect ratio

Planned for future

  • Refine/finalise the model interpolation code
    • Add a nolerp list like FitzQuake
    • Don't lerp across EF_MUZZLEFLASH
    • Make use of protocol 666 lerp finish messages?
  • Coloured lighting (.lit support)
  • Gamedir switching
  • Alpha entities
  • Fog
  • Skyboxes
  • Handle Alt-Enter / Command-H and other mode switch shortcuts
  • Remove use of obsolete WSASetBlockingHook()
  • Surface inspector (see FitzQuake Mark V r8)
  • IQM / MD2 / QF 16-bit mdl?
  • Baker's FQVr9: automatic gamedir switch in coop?
    • http://www.celephais.net/board/view_thread.php?id=60831&start=196
    • http://forums.inside3d.com/viewtopic.php?f=3&t=5153&sid=3fbd85c75f19431868b3f7bfdcb57fb8
  • Proper clipboard handling API
  • Move to something like sys_carbon.c instead of sys_unix.c for launcher?
  • External .ent support (DarkPlaces, Quakespasm, Mark V, FTE, ... )
  • FSAA
  • Vsync on/off
  • Proper framerate cap & Sys_Sleep in spare cycles
  • Some support for DarkPlaces style external skins/textures?
    • http://icculus.org/twilight/darkplaces/readme.html#ReplacingContent