TyrQuake TODO List

You can EDIT this page to add requests for features and/or bug fixes you would like to see. Please add them under the 'Requests' heading.


  • Restore vanilla viewmodel look and behavior
  • Non-square pixel hud scaling
  • Mods menu (like IronWail)
  • Add your feature/bugfix request here

Unconfirmed Bugs

  • "when I enter the server my name automatically changes to unnamed and armor color to gray even after saving and normal exit from the game."
  • "the normal Quake client for the campaign runs at a normal speed of 60 fps, but the Quakeworld client for no reason gives somewhere around 30 fps"
  • "the sounds have noticeable faint static noise behind them and i hate it"
  • "the ui even on the "unscaled" option is noticeable scaled by like a few pixels and i hate it"
  • "make the transparent statusbar a separate command"
  • "why a separate .cfg file for video? if you want to nicely organize things just use comments on config.cfg"
  • "make like a list of commands that tyrquake added and a list of alternative commands for vanilla quake workarounds like mouse look"
  • "you could make it look like winquake on first boot on first boot, widescreen, no scaling of gui and a resolution of 320x200 (640x400 for glquake)"

Potential Future Work

  • Allow the QW client status bar to be placed at the bottom center of screen
  • BUG: fix command line mode set when only one of width/height specified
    • Scan mode list, don't just assume 4:3 aspect ratio
  • Refine/finalise the model interpolation code
    • Add a nolerp model list like FitzQuake
  • Handle Alt-Enter / Command-H and other mode switch shortcuts
  • Surface inspector (see FitzQuake Mark V r8)
  • IQM / MD2 / QF 16-bit mdl?
  • Baker's FQVr9: automatic gamedir switch in coop?
    • http://www.celephais.net/board/view_thread.php?id=60831&start=196
    • http://forums.inside3d.com/viewtopic.php?f=3&t=5153&sid=3fbd85c75f19431868b3f7bfdcb57fb8
  • Proper clipboard handling API
  • Move to something like sys_carbon.c instead of sys_unix.c for launcher?
  • External .ent support (DarkPlaces, Quakespasm, Mark V, FTE, ... )
  • FSAA
  • Proper framerate cap & Sys_Sleep in spare cycles
  • Some support for DarkPlaces style external skins/textures?
    • http://icculus.org/twilight/darkplaces/readme.html#ReplacingContent