TyrQuake

This is my branch of the Quake source code released by id. I've been working on-and-off on it since around 2003. It's includes Quake and Quakeworld in both software rendered and OpenGL versions, as well as the Quakeworld Server. It should work on Windows (XP or later), Mac OS X, Linux and FreeBSD/OpenBSD. Binaries are available for Windows (32 and 64-bit) and OS X (64-bit only).

Mostly TyrQuake's purpose is to satisfy my low-levl programming itch, improve my skills and to basically keep the codebase working on modern systems. I like to support features which enable map designers to create larger and/or more detailed maps than the original game allowed for. I want to keep the original feel of the game so I'm probably not going to add things like specular/bump/detail maps. If I'm going to do that I would probably start a new project unrelated to the original Quake.

Linux users might want to take a look at the Linux Quake How-To.

Some Features:

  • Includes the NetQuake & QuakeWorld engines, with both software and OpenGL rendering
  • Windows, Mac OS X, Linux, FreeBSD and OpenBSD support
  • Greatly improved OpenGL performance, especially on low-end systems
  • Coloured lighting, skyboxes, mask (fence) textures
  • Support for very detailed maps, including BSP2 support
  • Support for FitzQuake and BJPQuake network protocols (including demo recording/playback)
  • Model interpolation, lighting improvements
  • Full entity/liquid alpha support (including the software renderer)
  • Improved console with extensive command completion

Current Version: 0.66

Random snapshots of development versions can be found in the snapshots folder. You are encouraged to download, test and report any problems found (please use the latest version available for your OS). There is a TODO page which lists some requested, planned and future changes - it is editable so you can add your own too!

Some work-in-progress documentation is available in the git repository. Still very incomplete - there are a lot of command line options, console commands and variables to document. ( html | text ).

The current development code can be cloned from my git repository: