A new version of TyrLite has been uploaded. Just minor tweaks - raised some limits on texture and lightmap sizes. Mostly just source cleanups. Actually, Bengt has been getting ahead of me a bit with his light util work, so I'll be looking at some of the stuff he's done for inclusion in future versions.
I actually have some holidays coming up after Christmas, so I hope to get some time to finish up a few things I was working on for TyrQuake, getting my (currently very broken) development environment into a workable state and maybe even do some mapping (how novel!)