I thought it was probably worth getting these few changes out now before the end of the year. The most obvious change is I finally added the improved quality water warping technique that FitzQuake did so long ago.

Changelog:

  • Reworked video mode setting, now uses vid_width, vid_height, etc. cvars
  • Added menu for manually specifying windowed mode resolution
  • Improved window focus handling with respect to mouse/keyboard grabs
  • Improved window icon handling in SDL/X11 environments
  • Implement improved quality water warp effect from FQ and others.
  • Fixed silly bug which was making OpenGL mode changes stupidly slow
  • Fixed crash that could happen when a BSP has missing textures

Download from the TyrQuake page.