I thought it was probably worth getting these few changes out now before the end of the year. The most obvious change is I finally added the improved quality water warping technique that FitzQuake did so long ago.
Changelog:
- Reworked video mode setting, now uses vid_width, vid_height, etc. cvars
- Added menu for manually specifying windowed mode resolution
- Improved window focus handling with respect to mouse/keyboard grabs
- Improved window icon handling in SDL/X11 environments
- Implement improved quality water warp effect from FQ and others.
- Fixed silly bug which was making OpenGL mode changes stupidly slow
- Fixed crash that could happen when a BSP has missing textures
Download from the TyrQuake page.